#import "GeneralLayer.h"
#import "SquareSprite.h"

//Hong Kong 普通
@interface Level1Layer : GeneralLayer
{    
    int rowCount;   //Number of Row, 4 by default
    int columnCount;    //Number of Column, 3 by defalut
}

@property int rowCount;
@property int columnCount;

typedef enum
{
    kLEVEL_1_Z_SPRITE = 1
} ELevel1ZOrder;

@end
